Planet of the Eyes – Behind the Scenes šŸ‘€

For the 1Ā year anniversary of Planet of the Eyes on PS4 and Xbox One, we are sharing some behind the scenes stuff from the archives. This game had a pretty intense production but it’s always nice to take a step back after to look at the journey and appreciate how far we have come.

We hope that you’ll indulge us today… cue vault opening SFX!

 

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How to Get a Writer On Board

In one of our early meetings with Will O’Neill, writer on Planet of the Eyes, Martin brought in all his level designs made on a huge sketchpad from Dollarama. When Will did not look at Martin like he was insane (or maybe he did but he ignored that part) and actually decided to work with us, we knew that we found ourselves a writer!

 

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How to Demo Your Game

Who knew that a huge part of game development was learning to demo your game properly. Our first time showcasing Planet of the Eyes was at a winter Bit Bazaar at the old Gamma SpaceĀ on Richmond St. It’s great to spot some familiar faces in the crowd playing the demo, buying merch and supporting us from the start.

 

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How to Win at Voice Recording

Another highlight of production was recording the audiologs with voice talent, Alex Lewis. This was probably the most DIY set-up we did, with Will directing the session over Skype and Alex with his headphones bandaged to his head (because it was busted) reading the lines. Take note indies, this is how to get things done šŸ˜‰

 

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How to Do Glamour in the Game Industry

Video games in general is not a very glamorous job, so we were very honored that Planet of the Eyes was nominated as a finalist for Best Indie Game at the 2015 Canadian Videogame Awards and that we had the chance to attend the award ceremony. Well, we didn’t win (it went rightfully to Klei for Invisible Inc) but it was great to be there to celebrate and see the game up on the screens!

 

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Thank YOU!

Finally, we thank you with all our hearts for supporting Cococucumber and playing Planet of the Eyes. It’s been a hectic and unforgettable ride making this game, but as one weary and wise traveler once said, ‘We’re in this together.’

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šŸ¤–Ā Happy Anniversary Planet of the Eyes!Ā šŸ¤–

 

 

Riverbond Demos – EGLX, GDC, PAX East!

Hey folks, over the next month or so – to break up our long stretch of sitting down and working on game dev things – we’ll be taking Riverbond on a coast to coast demo tour to Toronto, San Francisco and Boston!

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Riverbond
is a hack and slash couch co-op game that you can play solo or with your friends. It’s a voxel styled game with some pretty sweet physics and cubic destruction. If that sounds good to your ears,
wishlist Riverbond on SteamĀ and follow us on Facebook, Twitter and Instagram for updates!

 

An Award?! And Riverbond Press!

BeforeĀ we get to the events, we’re happy to share that Riverbond has won an award! GDC and Unity3D, recognizes Riverbond in theĀ 3D Game Art ChallengeĀ for it’sĀ outstanding and unique 3D aesthetic style and experience. In return, we have the opportunity to share all of this with you by showcasing Riverbond at special lounge at GDC – more details on this below!

If you’re wondering what Riverbond is all about, why not check out some of these fine press coverage and previews from Day of the Devs and PlayStation Experience last year:

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Riverbond 2018 Showcases

EGLX, Toronto
9-11 MarchĀ (Fri-Sun)
The International Centre, Hall 5, Toronto
Indie Corner – Booth #I12 (map)

 

19-23 March (Mon-Fri)
3D Game Art Challenge Lounge, Ground floor of Moscone West

 

PAX East, Boston MA
5-8 AprilĀ (Thurs-Sun)
Boston Convention & Exhibition Center
RiverbondĀ in the Indie Megabooth, Booth 19078

 

We really hope to see you at EGLX, GDC or PAX East. Come by, say hi to the team, andĀ bring your friends along to play some RIVERBOND!

 

– Team Cococucumber

One Night Only

We’re very excited to announce we’re bringing Planet of the Eyes to Nuit BlancheĀ Toronto, a city-wide all night art festival.

Located at Site 3, a maker space and workshop at Bloor and Ossington, we’re proud to showcase our made-in-Toronto independent game alongside some cool light and interactive installations in Photon Gallery 3.0.

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The Experience

Planet of the Eyes is a retro styled puzzle adventure about a lone robot on a journey through a mysterious world.

The exhibition will showcase a fully playable game projected on-screen, with beautiful vector art by Vanessa Chia, and an immersive score by John Black. The heartfelt story in Planet of the Eyes is written by Will O’NeillĀ andĀ is revealed through a series ofĀ audiologs, narrated by Alex Lewis.

More about Planet of the Eyes here.

 

 

Sunset to Sunrise

This is a special event for us as we’ve always wanted to share Planet of the Eyes at an artistic event, and we’re fortunate to work with Site 3 to make this happen on Nuit Blanche.

So this Saturday, we invite all you night owls and video game nerds to to come down to experience the journey that is Planet of the Eyes.

 

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Details:

Planet of the Eyes at Photon Gallery 3.0
Site 3 coLaboratory – 718R Ossington Ave, Toronto
Nuit Blanche
Sat Sept 30, 6pm-Sunrise
Free Event!

 

 

Let’s art all night!
– Team Cococucumber

 

 

 

New Developer Blog!

Since it’s early February, we would be late to the party if we wished you Happy New Year. But since this is a welcome post, HAPPY 2017!

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There will be tons of exciting announcements and Riverbond showcases this year, which we will reveal over theĀ months to come.

Stay tuned to our blog, or follow us onĀ Twitter,Ā Facebook, Instagram andĀ YouTube.

We also urge you to join our mailing list to be notified about important news on Riverbond and more!

Cococucumber Mailing List