Planet of the Eyes – Behind the Scenes 👀

For the 1 year anniversary of Planet of the Eyes on PS4 and Xbox One, we are sharing some behind the scenes stuff from the archives. This game had a pretty intense production but it’s always nice to take a step back after to look at the journey and appreciate how far we have come.

We hope that you’ll indulge us today… cue vault opening SFX!

 

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How to Get a Writer On Board

In one of our early meetings with Will O’Neill, writer on Planet of the Eyes, Martin brought in all his level designs made on a huge sketchpad from Dollarama. When Will did not look at Martin like he was insane (or maybe he did but he ignored that part) and actually decided to work with us, we knew that we found ourselves a writer!

 

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How to Demo Your Game

Who knew that a huge part of game development was learning to demo your game properly. Our first time showcasing Planet of the Eyes was at a winter Bit Bazaar at the old Gamma Space on Richmond St. It’s great to spot some familiar faces in the crowd playing the demo, buying merch and supporting us from the start.

 

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How to Win at Voice Recording

Another highlight of production was recording the audiologs with voice talent, Alex Lewis. This was probably the most DIY set-up we did, with Will directing the session over Skype and Alex with his headphones bandaged to his head (because it was busted) reading the lines. Take note indies, this is how to get things done 😉

 

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How to Do Glamour in the Game Industry

Video games in general is not a very glamorous job, so we were very honored that Planet of the Eyes was nominated as a finalist for Best Indie Game at the 2015 Canadian Videogame Awards and that we had the chance to attend the award ceremony. Well, we didn’t win (it went rightfully to Klei for Invisible Inc) but it was great to be there to celebrate and see the game up on the screens!

 

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Thank YOU!

Finally, we thank you with all our hearts for supporting Cococucumber and playing Planet of the Eyes. It’s been a hectic and unforgettable ride making this game, but as one weary and wise traveler once said, ‘We’re in this together.’

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🤖 Happy Anniversary Planet of the Eyes! 🤖

 

 

Coco Year End Recap

What a year 2017 has been. Let’s grab a hot chocolate and look back on some highlights from this very eventful 12 months.

Riverbond was awarded GDC Best in Play! Woot!
We mentored these awesome co-op students from Sheridan College. Team high-five!
We flew to Japan for BitSummit!
Our First E3. Badass!

Planet of the Eyes launched on PS4 and Xbox One!

Last show of 2017 at PlayStation Experience!

Thank you for following along on our game dev journey this year. Wishing you a Happy Holidays and a spectacular 2018!

 

– Team Cococucumber

PS. Spread the good cheer – wishlist Riverbond on Steam!